Curated Technology

'No old code exists': Tomb Raider: Legacy of Atlantis experience director confirms the 'reimagining' had to be built totally from the ground up on Unreal Engine 5 — but this meant Crystal Dynamics could add more tech upgrades

ByteWave Tech Desk

ByteWave Tech Desk

Sep 15, 2026

1 min read 21 views

ByteWave's take: TechRadar reports on "'No old code exists': Tomb Raider: Legacy of Atlantis experience director confirms the 'reimagining' had to be built totally from the ground up on Unreal Engine 5 — but this meant Crystal Dynamics could add more tech upgrades."

Crystal Dynamics has explained why it chose to build Tomb Raider: Legacy of Atlantis from the ground up on Unreal Engine 5.

Read the full story at the source link below.

This is ByteWave's take on a story from TechRadar. Continue reading the full original article here →

Share this article

ByteWave Tech Desk

ByteWave Tech Desk

Curated tech news roundups from around the web, with commentary from the ByteWave team.

Comments (0)

Leave a comment

No comments yet. Be the first to comment!

Enjoyed this article?

Subscribe to get more insights like this delivered to your inbox.

By subscribing, you agree to our Privacy Policy and consent to receive updates from BYTEWAVE.